Download
The project officially provides custom Godot builds with Goost already precompiled. Currently, only stable versions of the engine are released. If you'd like to compile Godot with Goost from source yourself, proceed to the official Goost documentation to learn how to do this.
Note: Goost is an extension to Godot and thus contains full Godot features + additional Goost-specific features some of which are in beta stage. While the Goost binaries were built using the official Godot build containers, not all of them may be properly tested as of now.
If you have any doubts regarding what you need to download, you can refer to Godot's download page for more details specific to the engine.
Godot 3.4.1-stable + Goost 1.2-stable
Editor
64-bit
Important: As of now, it's required to
disable Gatekeeper on macOS to be able to
run Goost, either globally or per application. Additionally, you may need to
force Rosetta
emulation if you're running Goost on Apple M1 due to code signing requirements on arm64 architecture.
Editor
HTML5
You can find previous releases on the releases page at GitHub.
Export templates
Download
Please follow Installing
export templates documentation page to learn how to install Goost export templates from a file.
Note: Unlike in official Godot builds, the export templates provided
by Goost do not contain UWP binaries yet, as the Godot build system and
the export process have regressed and/or were not updated for some time,
which makes them difficult to build in an automated manner. See issues like
this
and this.